v 0.2.0


lots of changes since the first october prototype:

  • start screen
  • laying the groundwork for complete map gen revamp - makes the map a lot smaller (less tedious to traverse through and combat becomes more tactical in restricted spaces)
  • revamped tutorial
  • improvements to combat timing and flow
  • sfx is being implemented
  • art style and UI upgrade
  • lots of minor improvements and rebalancing

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